Friday, November 26, 2010

Basic Gametype Knowledge

Gametypes-

Wanted
A free for all gametype with a maximum of 8 players. The agent is given a picture of his target and the number of agents attempting to kill him. Keep a low profile in order to obtain less agents with you as a contract. Abilities are personal preference.

Alliance
A team gametype where 6 players are separated into 3 teams of 2. Protect each other and work together for point maximization. Abilities are dependent on the play-style of your partner. If he someone who rather rush, then choose offensive abilites. If he is a reserve, thoughtful player, choose a mix of defensive and offensive abilities.

Manhunt
Eight players are split up into two teams of 4. Two rounds with 5 minutes each. Their is a hunted team, and a hunting team. The hunting's goal is to get as many kills within a round, while the hunted attempt to blend into the crowd and stun opposition for points. Choose offensive abilities for hunting, and defensive for being hunted.

Advanced Wanted
Almost identical to the original wanted, this is once again an 8 player FFA game. The lock mechanic is much harder to master, and engagement must take a stealthier role due to the nerf in assassination range. Once again abilites are personal preference, but due to the stealthier play-style morph or disguise would be a great addition to your class.

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