Tuesday, February 8, 2011

MP DLC 2.0

"Hey could you make an article on the new DLC? Thanks man."

Well for starters, the newest DLC, DLC 2.0, introduced an entirely new gametype, which was packaged with the map Pienza. It's free, so I'd recommend picking it up now. Most maps have no distinction between one another, so a gametype analysis will suffice. In the new gametype Chest Capture, the objective is to either capture the opponents chest, or defend the chest. The way this is done is by standing in the marker around the chest, similar to domination from Call of Duty or territories from Halo.

The offense must sit in the chest area, while waiting for the chest to capture. The more people in an area, the faster it captures. I'd recommend hopping on the mic designating one area to rush off bat. They will be able to find it, seeing as the offense always knows the location of the chests. But the reason for everyone rushing one specific area, besides it capturing faster, is that for everyone in the area receives 150 points. Therefore the more people, the more effective your team will be. Note, after 2 chests have been captured, the last and final chest of the is worth 400. So even more reward for focusing on that last chest. Smoke bomb will be needed for the final chest, otherwise the capture area will become a manslaughter.

The defense must stop the enemy from capturing the chest. You will know where everyone is on your radar, and there will be a marker on the chest area. But the catch is once you enter the area, your radar is blurred. You can listen for the sounds the radar makes when someone is in your line of sight, but no specific location finder. So, I'd recommend getting out of the perimeter of the area, or staying on the edge and looking in when defending.

Stun Technique

I was asked a question while playing today, and thought I'd answer it in the form of a app post.

"So basically I just keep getting killed when I try to stun people which in turn has made me rage quit constantly. How do I go about it effectively?"
-Anonymous

Well, first you must realize you can't just counter every pursuer that is following you, otherwise the game would turn into “kill your pursuer” and not “chase your victim”. The mechanic is there to counter unaware enemies. The plus side is that when you pull one off, you get quite a good amount of points, and get the added benefit of annoying your enemy. Below are some ways to catch your opponent unaware.

If you know you're chaser is nearby, run into a crowd with the morph ability equipped, and morph the whole group into your clones. Now you have a 80% chance of survival assuming you morphed a group of 5. As soon as he makes the move on the first person, stun the opponent and run.

An alternate strategy is to coordinate with your team, and hide near each other. Rather than moving around the map in manhunt or alliance, hide in one area and morph groups to hide in. This way, if one your allies get killed, you can run over to avenge him.

If you refuse to play passive, I'd recommend equipping the smoke bomb. Drop the smoke bomb when he is near, but not too close, then casually walk up while he is doubled over, stun him, and slip away into the crowd. But be weary, if there is multiple enemies, you may want to only use it to block a path, not as an offensive tool to stun opponents.

Monday, December 20, 2010

Choosing Your Perks and Streaks

Perks are passive enhancements that are always going, while streaks occur after you do a certain action several times. There are death and kill streaks.

Perks

Enhanced Autobash

This ability increases the number of characters you can run into while in high profile without stumbling. This is useful when you're in chase or pursuit mode and any slow down could result in failure. The difference between this and just holding B as you run to shove, is that shoving slows you down slightly.

Blender

The Blender perk changes one character in a group to your character skin when you blend in with them, unless one of them already has the same skin as you. This is a good way to quickly fool a pursuer you know is close to you without wasting one of your abilities to disguise yourself or morph the whole group.

Streak bonuses

Streak Bonus +100

This bonus is applied once you have killed three targets in any manner. The bonus adds an additional 100 points to your score for each successive kill until you lose a contract.

Streak Bonus +300

This bonus is applied once you have killed three targets silently (you will see the Silent score). The bonus adds an additional 300 points to each successive silent kill until you lose a contract or kill a target without the Silent bonus. I'd recommend the streak bonus because it is highly unlikely you'll get 3 kills in a row without being noticed.

Extra Sensitivity

This bonus will increase the precision of your compass until you make a kill.

Reset Cooldowns

With this bonus active, any abilities currently on a cooldown timer will be reset every time you die, until you make a kill.

Parkour Tutorial

Parkour is defined as the physical discipline of training to overcome any obstacle within one's path by adapting one's movements to the environment. It is a key gameplay element that would serve you well to master.

The Wall Eject
Backwards Wall Eject: Hit the wall freerunning, then once you are halfway up hit A to jump backwards, while not touching the right stick. You will jump backwards and grab on to the nearest ledge.
Side Wall Eject: Hit the wall freerunning, then once halfway up hold left or right on your left stick and hit A to jump sideways. You will grab on to the nearest ledge.

Roof Movement
Roof drop: You probably have found that dropping off the side of a roof after freerunning is difficult to impossible. You can fix this by just before you reach the edge, let go of A and you will fall to the ground, without jumping off the roof.

Grasp
Catch back:If you are high up on a building holding onto a ledge, and want to drop to a lower point, hit B to let go, then hold B to grab on to the nearest ledge.
Jump up: If you are on a low point in the building but would like to cover several seconds worth of climbing at once, hit A to jump, then hit B to grab onto the ledge.
Side grasp: While grabbing onto something, hit your intended direction on the left stick, and hit A. Then hold B to grab onto the nearest ledge.

Combine all of these, with your existing knowledge, to become quite a dominant player.

Mastering Your Playstyle

"From our observations, we have noticed two main game-play styles: Players who are mastering the social stealth aspects and the players mastering the free-running. In both styles, the fight has to be mastered to achieve high scores."
-Stephane Baudet, Multiplayer Creative Director, Ubisoft

First things first, you must decide which playstyle you are. You can find this out by thinking about what abilities you choose, the way you traverse the map, and skill set.

Mastering Social Stealth

This will stem from patience, and for that there is no real way to practice it. But what you can do is get abilities that will help you achieve stealth. Morph and disguise, mainly. If you haven't yet, I'd recommend you read the "Choosing Your Abilities" article. Focus on blending in when you are close, as the person your hunting may know what your persona is. This is where disguise comes in. When you are nearing your target, slip into the disguise, then approach and kill your target with ease. Morph is helpful for hiding in a crowd. If you can avoid going high profile you will receive bonus points. But since freerunning is more efficient for map traversal, you will receive said points much less often.

Mastering Freerunning

This will come from single player skill. I'd recommending going over to the story mode before you play multiplayer, read the Parkour Tutorial article, or do the virtual training "Freerunning Tutorial".

Saturday, December 18, 2010

Manhunt In Depth

The two teams of 4 gametype focuses on a hunting and a hunted team. It is one of the fastest ways to level, master it, and rank up at an amazing speed.

Hunted
A common misconception for this gametype is that being the hunter is the only way to get score. But in fact, I find it much easier to get points on the hunted side. If you blend, then you will gain +15 every 7 seconds or so. This increases if your teammates are nearby. When blending, just find a crowd with one of your characters in it, and hide out. If you have morph, turn that whole group into your character, as to confuse the enemy. This will absolutely rake in score. I keep morph handy at all times, but switch between smoke bombs and disguise. In the end it comes down to personal preference, though.

Hunter
Besides from the obvious goal of killing the enemy, one should also aim at stopping the enemy from gaining anything. If you see that an enemy is hiding, use your Templar vision or firecrackers to locate them in a crowd. This is also the best counter for the morph technique which is described above. See the "Maximizing Score" article to get the most out of your kills. I keep firecrackers handy for the reasons previously listed, but vary between disguise and sprint. Your playstyle may lead you to use the hidden gun, but that's just personal preference.

Monday, December 13, 2010

Maximizing Score

When attempting to maximize score, there are some very easy multipliers available for anyone who knows of them. These are the ones that are not so self explanatory, but will still help immensely in raising your score.

Basic Multipliers

Incognito-300
Never enter high profile throughout the chase. You'll want to focus on not going on rooftops, and sprinting only when far away from your target.

Hidden-200
Kill an enemy from a hiding spot. It may be important to note that blending areas count as hiding spots. Do whatever you can to get close to the target, then just jump in with a crowd and kill him as he passes.

Focus-150
When looking at your target, let the white bar fill up before the kill. It takes about 2 seconds to fill, then go in for the kill. Just blend in, disguise, do whatever you can to avoid being seen then proceed to stab your target.

Acrobat-200
Get a kill after jumping off a wall. Good when you want to avoid wasting time going for incognito, running on rooftops followed by an air assassination will guarantee you this.

Team Multipliers

Co-op kill-100
Lock on to a target, then have a teammate kill said target. This is hard to plan on getting, but my advice would be to lock on to everyone you see. This way, if a teammate gets a kill there's a chance it was the person you had locked on to.

Co-op stun-100
Lock on to a target, then have a teammate stun said target. Similar to Co-op kill only with stunning in it's place.

Diversion-150
Kill a target your teammate was chasing. When you see your teammate chasing someone, don't refrain from using your hidden gun or another method to kill the target being chased. Guarantee getting this one by stealing kills, more or less.

Other Bonuses

Escape-100
Run from an opponent after entering open chase. Getting in a hiding spot or blending with a crowd speeds up the process.

Distraction-100
Have the person chasing you attempt to kill you, but kill someone else with the same persona/clothing.

Untouchable-1000
Don't die in an entire match. The only way you'll ever get this is by camping for the entire round, and standing next to a "clone" of yours. I'd recommend picking up disguise and morph to hold you out.